using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UnityGameFramework.Runtime;

namespace LS.Procedure
{
    public abstract class ProcedureLoaderBase : ProcedureBase
    {
        public abstract float Progress { get; }
        public abstract bool IsFinish { get; }
    }
}